The knowing of politics is mostly an unknown problem on a large scale in Colombia. Here is proposed a web visualization project, in which the historical information of the votes and the elected representatives are presented in an entertaining and inclusive way, in order to generate a feeling of empathy or politician relevance in the spectator creating the assumption that there's a familiar relationship
In this document we focus on modifying the Linux Kernel through memory and scheduler parameters. The main objective is to study the performance of a computer during the execution of AIO-Stress Benchmark. It was necessary to run the test several times since three of the parameter mentioned in this project were modified 5 times. After completing the test, the results were displayed on graphs, showing that all the variables have a noticeable influence on the performance of the computer.
In this paper we will study an algorithm designed by Madgwick which is commonly used to determine the orientation of a quadcopter. The algorithm uses a group of accelerometers, gyroscopes and magnetometers integrated in what is called an IMU as input. Some differences have been found between the results obtained by the original paper and the implementation done by the author. Therefore, a thorough study has been made, finding a miscalculation in the equations. The results show a relative average error in the orientation of 1,44 ppm.
The Internet has become the broadest area in which to exchange information and communicate.Some use this function in a positive way, whilst others do so negatively. With the growth of the Internet, social networks have also grown. Social networks are used in different fields and for different proposes. They are used in higher education to enhance training and collaborative learning and exchange knowledge in an interaction environment.
This paper aims at finding the 10 best universities by measuring the use of social networks in education.Universities are selected for this experiment from the Academic Influence Ranking website for the domain of computer science overall (type A) (for more information about the selected universities please visit this link: http://pubstat.org/).
Visualization is a descriptive way to ensure the audience attention and to make people better understand the content of a given topic. Nowadays, in the world of science and technology, visualization has become a necessity. However, it is a huge challenge to visualize varying amounts of data in a static or dynamic form. In this paper we describe the role, value and importance of visualization in maths and science. In particular, we are going to explain in details the benefits and shortages of visualization in three main domains: Mathematics, Programming and Big Data. Moreover, we will show the future challenges of visualization and our perspective how to better approach and face with the recent problems through technical solutions.