TEC Plantilla Diapositivas
Author
Danilo Yánez
Last Updated
há 5 anos
License
Creative Commons CC BY 4.0
Abstract
Plantilla diapositivas Tecnologias de Software/Herramientas de Software
Plantilla diapositivas Tecnologias de Software/Herramientas de Software
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%% I, the copyright holder of this work, release this work into the
%% public domain. This applies worldwide. In some countries this may
%% not be legally possible; if so: I grant anyone the right to use
%% this work for any purpose, without any conditions, unless such
%% conditions are required by law.
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\documentclass{beamer}
\usetheme[faculty=fi]{fibeamer}
\usepackage[utf8]{inputenc}
\usepackage[
main=spanish
%czech, slovak
]{babel}
%% \begin{otherlanguage}{czech} ... \end{otherlanguage}
%% \begin{otherlanguage}{slovak} ... \end{otherlanguage}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% PORTADA %%
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\title{Titulo del Proyecto} %% that will be typeset on the
\subtitle{T. Software/H. Software} %% title page.
\author{Integrante 1 \\ Integrante 2 \\ Integrante 3}
\usepackage{ragged2e} % `\justifying` text
\usepackage{booktabs} % Tables
\usepackage{tabularx}
\usepackage{tikz} % Diagrams
\usetikzlibrary{calc, shapes, backgrounds}
\usepackage{amsmath, amssymb}
\usepackage{url} % `\url`s
\usepackage{listings} % Code listings
\frenchspacing
\begin{document}
\frame{\maketitle}
\begin{darkframes}
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%% PLANTEAMIENTO DEL PROBLEMA %%
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\begin{frame}{Planteamiento del problema}
Formular correctamente un problema consiste básicamente, en reducirlo a sus aspectos y relaciones esenciales.
Debe ser formulado con precisión, en una o varias preguntas concretas donde se relacionen las variables implicadas, por ejemplo: ¿qué efecto?, ¿en qué condiciones...?, ¿cuál es la probabilidad de...?, ¿cómo se relaciona... con...?, etc.
Algunas condiciones que debe cumplir son:
\begin{itemize}
\item Especificar lo que ha de determinarse o resolverse
\item Restringir el campo de estudio en un interrogante concreto
\item Enunciarse de una forma clara y unívoca, de modo que la respuesta sólo admita respuestas precisas
\item Susceptible de verificación empírica. No debe plantear juicios de valor sobre lo que es mejor o peor,
sobre cómo debería ser idealmente la realidad, sino sobre cómo es realmente.
\end{itemize}
\end{frame}
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%% INTRODUCCIÓN %%
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\begin{frame}{Introducción}
%\framesubtitle{Lewis Carroll}%
\begin{tikzpicture}[overlay,remember picture]
\node[anchor=east,xshift=-30pt,yshift=130pt]
at (current page.south east) {
\includegraphics[width=40mm]{resources/cartel.png}
};
\end{tikzpicture}%
Aquí se puede insertar una breve\\
introducción sobre el funcionamiento\\
del proyecto realizado.\\
\bigskip
Ademas, se puede insertar un pequeño\\
diagrama de bloques, que represente\\
el funcionamiento del proyecto.\\
\end{frame}
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%% MARCO TEÓRICO %%
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\begin{frame}{Marco Teórico}
%\framesubtitle{Lorem ipsum dolor sit amet}
\justifying
Se describe la teoría o conjunto teórico apropiado con la cual el investigador enfrenta su proyecto y la realidad
dentro del cual se ubica el problema de investigación, incluye:
\begin{itemize}
\item Describir la actual relación entre el problema enunciado y el sistema o sistemas teóricos/conceptuales
que pueden guiarlo.
\item Dejar claramente especificada la relación entre la teoría que guía la investigación y la realidad que se
percibe como problema de investigación.
\item Conceptualizar el problema en la forma de un modelo, útil para clarificar los conceptos y relaciones
conceptuales.
\item Señalar la forma en que la investigación actual enriquece, amplía y profundiza el conocimiento teórico,
sustantivo y metodológico acumulado en estudios previos.
\end{itemize}
\end{frame}
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%% DIAGRAMAS %%
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\begin{frame}{Diagramas}
Los diagramas hacen referencia a una representación visual de lo que se ha desarrollado enfocado al software y al hardware. Los diagramas son:
\begin{itemize}
\item Diagramas de bloques.
\item Diagramas UML. (casos de uso-clase)
\item Diagramas eléctricos.
\item Diagramas esquemáticos.
\end{itemize}
Adicionalmente para el caso de diagramas eléctricos se debe hacer la explicación de los circuitos.
\end{frame}
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%% EXPLICACIÓN DEL CÓDIGO %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\defverbatim[colored]\sleepSort{
\begin{lstlisting}[language=C,tabsize=2]
#include <stdio.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/wait.h>
// Esto es un comentario
int main(int argc, char **argv)
{
while (--c > 1 && !fork());
sleep(c = atoi(v[c]));
printf("%d\n", c);
wait(0);
return 0;
}
\end{lstlisting}}
\begin{frame}{Código Fuente}{Un ejemplo del código fuente en C}
\sleepSort
\end{frame}
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%% BIBLIOGRAFÍA %%
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\begin{frame}{Bibliografía}
\begin{thebibliography}{9}
\bibitem{knuth84}
Donald~E.~Knuth.
\emph{The \TeX book}.
Addison-Wesley, 1984.
\bibitem{lamport94}
Leslie~Lamport.
\emph{\LaTeX : A Document Preparation System}.
Addison-Wesley, 1986.
\bibitem{MG94}
M.~Goossens, F.~Mittelbach, and A.~Samarin.
\emph{The \LaTeX\ Companion}.
Addison-Wesley, 1994.
\bibitem{tantau04}
Till~Tantau.
\emph{User's Guide to the Beamer Class Version 3.01}.
Available at \url{http://latex-beamer.sourceforge.net}.
\bibitem{MS05}
A.~Mertz and W.~Slough.
Edited by B.~Beeton and K.~Berry.
\emph{Beamer by example} In TUGboat,
Vol. 26, No. 1., pp. 68-73.
\end{thebibliography}
\end{frame}
\end{darkframes}
\end{document}