Thermal wave phenomenon is observed is thin metallic rod by application of periodic heating. In this way, it is demonstrated that there is no wave nature in these improperly called thermal waves by showing that they do not transport energy and its propagation properties can be used to determine the thermal diffusivity of the material.

Este trabajo presenta la aplicación de un conjunto de articulos con propias teorías de los robots manipuladores y el modelamiento de pinzas. Para ello el brazo humano se modela como un robot manipulador redundante. En particular se aplica el concepto de índices de desempeño para predecir posturas óptimas del brazo durante la realización de tareas. En el estudio se incluyen tanto estructuras estáticas, como tambien los analisis de estabilidad del brazo y los materiales para su respectiva realizacion.
This work presents the application of a set of articles with the own theories of the manipulative robots and the modeling of tweezers. For this, the bearing is modeled as a redundant manipulator robot. In particular, the concept of performance indices is applied to predict the optimal postures of the task during the performance of tasks. The study includes both static structures, as well as safety management analyzes and materials for their respective realization.

The main aim of this paper to establish the relations between forward, backward and central finite (divided) differences (that is discrete analog of the derivative) and partial & ordinary high-order derivatives of the polynomials.

Calculating the value of Ck ∈ {1, ∞} class of smoothness real-valued function's derivative in point of R+ in radius of convergence of its Taylor polynomial (or series), applying an analog of Newton's binomial theorem and q-difference operator. (P,q)-power difference introduced in section 5. Additionally, by means of Newton's interpolation formula, the discrete analog of Taylor series, interpolation using q-difference and p,q-power difference is shown.

General Game Playing (GGP) is the playing of a wide variety games you may have never seen before, by being told nothing but the rules of the game at run time. This sets it apart from traditional specific game players, like the famous chess player Deep Blue. Deep Blue can beat the world chess champion at chess however, it has absolutely no idea how to play checkers. It is designed for one particular game and cannot adapt to rule changes, and certainly cannot play entirely different games. The goal of this project is to create a program that will play a wide variety of 2d games given descriptions of their rules without the creator of the program having ever known of the games. This report will cover the design and implementation of this project, as well as the background research performed and reflections on the outcome of the project.

We describe what mimetic interpolation is and why it is critical for some pre- and post-processing tasks. A simple test case shows how using bilinear interpolation for a flux calculation introduces numerical errors that depend on the grid, the number of segments and the number of quadrature points. In contrast, mimetic interpolation will return the exact result regardless of the grid resolution and the number of segments.

Alex Pletzer and Wolfgang Hayek and Jorge Bornemann

A sample document with some code, useful packages, resources, and sample solution writeups to help Phillips Academy math students get started with Overleaf and LaTeX.